A humanoid learning professional tennis form from broadcast video — separating planning from tracking, and closing the real-robot gap with speed adaptation
A framework called AdaPT that teaches humanoid robots professional tennis serving and rally styles directly from broadcast video. Planning and tracking are split into a hierarchy, and the tracking degradation that inevitably appears on real hardware is offset by learning to track randomized execution speeds and by a learned motion-speed adapter.
Paper overview (our summary)
- Field (arXiv category)cs.RO(+1)
- AuthorsTao Huang, Ruofei Liu, Xuchen Tang, et al. (18)
- Submitted2026-08-20
- arXiv ID2608.20087v1
Key points
- AdaPT is an adaptive motion planning and tracking framework that learns professional tennis serving and rally styles directly from broadcast video.
- The hierarchy has the planner generate stylistic kinematic motion while the tracker executes it with minimal interference with planning.
- Three problems are named: tracking degrades on real robots, autoregressive planning partially overlooks that degradation, and noisy perception compounds it.
- The fixes are learning to track randomized execution speeds and conditioning the planner on a learned motion-speed adapter.
- Demonstrated on the Unitree G1, with policies further deployed on the full-size 1.7 m Dobot Atom for in-the-wild serving without motion capture.
1Doing it and looking the part are different problems
Humanoid robots playing ball sports are no longer rare. Achieving a professional player's motion style while holding task performance, however, is a separate difficulty. That is what this work addresses, learning tennis serving and rally form not from purpose-recorded motion capture but directly from broadcast video. Extracting style from readily available material is the starting premise.
2Separating planning from tracking
- 1Learn from broadcast videoUse professional serving and rally styles as the source material
- 2The planner producesStylistic kinematic motions
- 3The tracker executesCarries out the motion with minimal interference with planning
- 4Real hardware degrades itTracking performance inevitably degrades on real robots, is partially overlooked by autoregressive planning, and is compounded by noisy perception
- 5Adaptation closes the gapLearn to track randomized execution speeds, and condition the planner on a learned motion-speed adapter to mitigate compounding errors
The point of the hierarchy is to separate the job of producing style from the job of making it physically hold. But separating them means differences invisible in simulation surface on real hardware. The heart of this work is how that gap is handled.
3The distance between simulation and hardware
The authors name three overlapping problems. Tracking performance inevitably degrades on a real robot. That degradation is partially overlooked when planning proceeds autoregressively. And noisy perception compounds the oversight. Each has its counterpart in the fix: learning to track randomized execution speeds raises robustness, and conditioning the planner on a motion-speed adapter keeps errors from accumulating.
Real-world experiments were run on the Unitree G1, and the policies were further deployed on the full-size 1.7 m Dobot Atom, demonstrating serving in the wild without motion capture.
4Where it sits among robotics papers
Of the 1,900 arXiv papers this site holds as of 2026-09-02, 63 have cs.RO as their primary category, against 482 in cs.CV, 377 in cs.LG, 364 in cs.AI and 254 in cs.CL. Work involving real hardware is comparatively scarce. This paper carries 18 authors, well above the median of 4 across the collection — a hint at the scale of organization that hardware validation demands.
Beyond the results themselves, the authors report that their real-world experiments yielded algorithmic and engineering insights for future humanoid ball-sports systems. This article is our own summary and does not warrant the correctness of the claims.
Why it matters
Learning motion style from public video without motion capture, and closing the simulation-to-hardware gap through speed adaptation, bears on humanoid motion acquisition well beyond ball sports. As a report that carries through to hardware validation, it is worth referencing.
FAQ
Why use broadcast video?
If it works in simulation, will it work on hardware?
Sources (primary)
Source: arXiv (descriptive metadata is CC0 public domain). Summaries are our own; see arXiv for the original text and PDF.
- arXiv abstract page (original, official)
- PDF (arXiv)
- arXiv ID: 2608.20087