Learning AI from your own movement — sensors, learning and social impact taught after school to upper elementary students
The National Science Foundation awarded roughly $1.15 million to the University of Florida to design, refine and study AI-PLAY, an after-school program in which upper elementary students learn foundational AI concepts using data generated from their own movement. It runs across three years serving approximately 360 students.
Grant overview (primary data)
- Award amount$1,153,324
- RecipientUniversity of Florida (Florida)
- ProgramAISL
- Period2026-09-01 〜 2029-08-31
- FunderU.S. National Science Foundation (NSF) / NSF
Key points
- Designing, refining and studying AI-PLAY, an after-school program where upper elementary students learn AI concepts from data generated by their own movement ($1,153,324).
- The three concepts are how computers perceive through sensors, how AI systems learn from data, and how AI can impact society.
- Implementation runs three years serving approximately 360 students, gathering evidence on learning, self-efficacy and effectiveness to guide refinement.
- The interdisciplinary team combines computer science, educational technology and biomechanics. The institution is the University of Florida.
- Outcomes include a freely available curriculum and a publicly available educational movement dataset. Four of the awards this site holds as of 2026-09-02 fall under AISL.
1Checking an abstract idea against your own body
Teaching AI to elementary students tends toward the abstract. Data, learning, models — none visible, none touchable. The approach here is to make the teaching material out of the students own movement. Running, jumping, stopping. That movement becomes numbers through a sensor, and from those numbers a computer judges something. When what you did turns into data in front of you, the question of what data is becomes concrete.
2Three concepts in order
- 1First conceptHow computers perceive the world through sensors
- 2Second conceptHow AI systems learn from data
- 3Third conceptHow AI can impact society
- 4Research questionIn what ways can upper elementary AI learning be supported through learner-driven investigation of data generated from their own embodied movement in an after-school program
That social impact comes third says something about the character of the program. How a thing works and how it acts in society are not separated into different lessons. The stance is that technical understanding and the judgment of a citizen living with the technology are learned together from the start rather than added on later.
3Three years of refinement
Implementation runs across three years serving approximately 360 upper elementary students, gathering evidence on learning, self-efficacy and program effectiveness while continuously refining the experiences. It is designed on the assumption of being fixed while in use rather than built once and distributed.
The interdisciplinary team combines computer science, educational technology and biomechanics — the last following from working with bodily movement.
4What gets published
Outcomes are to include new knowledge about effective approaches to elementary AI education, a freely available AI-PLAY curriculum and instructional materials, and a publicly available educational movement dataset supporting future research and broader adoption.
Of the NSF awards this site holds as of 2026-09-02, four fall under AISL, and this site also covers another award in that program, on a learning environment where young people work with an AI coding agent. Amounts are the obligated amount as of the check date and may change.
Why it matters
Teaching how a technology works and how it acts in society together carries into corporate training as well. Building materials on the assumption of fixing them in use, and publishing the results freely, is one model for how educational assets get made.
FAQ
Why use bodily movement?
Why include social impact?
Sources (primary)
Source: NSF Award Search (U.S. National Science Foundation, public domain). Amounts are the obligated amount. For privacy, we do not handle principal investigator names.
- NSF Award (original, official)
- NSF Award ID: 2622763